This game is amazing! I would like to know where you got ideas or references to recreate the core game mechanics used in here. Its something I have quite a tough time understanding and there is hardly much information anywhere...
NOTE: The browser player defaults to the mobile-friendly version, which has a slightly more complicated control scheme but works much better with touchscreens and gamepads!
You can also play this game online on the PICO-8 Forums!
CONTROLS (Mobile-Friendly Version)
Left/Right while holding X/(B): Rotate the world
CONTROLS (Original Version)
Z/X: Rotate the world
This is a tiny adventure based directly on FEZ, by Polytron Corporation. It is a fan work, and was not made in collaboration with or endorsed by them.
FUZ features a total of 8 distinct areas. Its visuals, mechanics, and puzzles are all based off those in the original.
I made the music myself, as while FEZ has a phenomenal soundtrack a lot of it does not translate well to PICO-8. I can't claim to be very musically inclined, but I hope it works well enough.
Oh also, there is no save system, but the game is completable very quickly if you know what you're doing so getting back to your previous place is not hard.
And if you'd like to follow my work, check out my Twitter: @Jusiv_
Thanks for playing, and let me know what you think!
- Small Mobile BugfixMay 31, 2019
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Thank you so much!
Honestly I just used observation of gameplay and screenshots, there weren't any other references I drew from. I identified the basic requirements of the system (position stored on 3 axes, snapping to available floor if Gomez is over a gap and there is any in front of or behind him that isn't blocked by a wall, keeping track of whether Gomez is hidden from the camera on the back layer or not, etc.) and came up with my own ways to implement them. I actually ended up having to use a separate collision function for each of the four perspectives. If you really tinker around with it you'll notice my approach isn't actually a perfect recreation of FEZ's rotation system, because Gomez always gets pulled to the front in mine instead of staying in a fixed place when rotating.
Also, the actual rotation effect is purely visual trickery - the model's layers (which are just collections of 2D sprites drawn with depth ordering) get a horizontal offset based on distance from the model center, the perspective switch is masked by the sweep effect, and then the layers settle back into place.
Thats a quick reply!
After trying to observe how the game worked I did notice the game felt like 2d and that white line that comes in when rotating cleverly hides it quite a bit, so until you observe it carefully its not a big deal.
The toughest part for me is creating that collision system. I thought of using invisible cubes but the game doesn't work exactly that way as shown in this video https://www.youtube.com/watch?v=Gf74oZyd6ng. This video shows that gomez actually somehow lands on the appropriate platform which are actually further away from the current platform gomez stands on, thus the use of invisible cube is out. And I was completely out of ideas until I played your game and I plan to create a remake as well but with better visuals. So I thank you again for spending the time to create an awesome game. Illusionary games need more love in the industry.
Hi. I made a walkthrough movie and pangram.But first, try to find a solution to the problem yourself. Because this is a really fun puzzle game.
Hey, thanks for playing and for the thorough video! Glad you liked it!
I don't know Korean so I don't know exactly what the context for it was, but the message on the left towards the end was a cute touch
I'm new, where do I donate? Love the game
Woah, thank you so much! I don't have a formal tip jar set up anywhere and I deliberately don't have any payments allowed on FUZ itself as a legal precaution, but if you really want to you can purchase one of my pay-what-you-want games!
I'm impressed. I enjoyed as much as the original. Thx for this awesome work!!!
This is amazing. I love how you even hid a heart cube.
Thanks! And hey, nice work finding it! It just wouldn't be FEZ without something extra-hidden :P
This was amazing, I loved it so much!
This was by far the most amazing gaming-surprise I've ever had. Thank you so much for it. Me and a friend played instead of working and plowed through every screen and secret you put in there. Such a lovely tribute to FEZ - not without its own little genius riddles! Is there any chance of you making more FUZ games? I know at least 2 people who'd pay good money for it :-) Again, thank you. There's no other game that I long for more than FEZ 2.
Aw, thank you so much! Glad I could scratch the FEZ itch a bit with this!
I can't promise any future FUZ games, especially not ones you can pay for (I don't actually own the rights to use FEZ so that would be legally questionable), but I certainly might try future projects in a similar design space!
ur welcome (if you know what I mean)
Nice short game! Really liked it! Great job!
I can't get the last cube in the section with the tree and the tower... thing with the purple sky(I'm really bad at describing things)
You can't jump to that one, but that room does provide everything you need to reach it!
What is supposed to happen when you enter the teleport? I just get a black screen and a block with three letters on it… Is that the end? I only got one anti-cube!
That is an ending, but it's not the best one. The fact you only got one anti-cube is related to that.
Super fantastic! I struggled a lot with the alphabet, though; it took a lot of filling in the blanks.
The language puzzle is designed so that there are direct clues for what nearly every character means.
Would be awesome if you also included downloads for the music and SFX!
Unfortunately, with the music that's a lot easier said than done. I've never figured out how to properly export PICO-8 music, and the sounds used for music are a bit... less-than-organized because I never wound up having to clear out unused bits. I also use a reverb effect that's enabled by modifying a bit of cart memory, so I have no idea if that can be used with the export feature.
That said, if you've got PICO-8 and are feeling up to sifting through it, the music and sounds are all readily accessible in the PICO-8 cart.
(Or if you just want to listen you could technically just leave the executable running, since there's no idle sound effects.)
Made a video
This is so cool! I love FEZ, but I am stuck here with deciphering the alphabet, it seems to be inspired by the one in FEZ but not an exact copy. Any hints? Could not find a pangram like in FEZ...
You are correct, there is no pangram. Instead I went with a somewhat more complicated puzzle for deciphering the language that still uses similar logic to the original FEZ.
There may be some clues you've overlooked :)
Awesome work on this demake! Fun to play!
Wow! Stunning demake!! Great job and great use of pico-8 limitations! :)
Very cool how the game just Click the look and feel of the original FEZ, from the level design, the puzzle down to a little butterfly flying around.
Btw help... i can't find the third anti-cube nor figure it out the FUZ language :(
I tried to use logic similar to the original game. There may be some clues you've overlooked.
Thank you so much for this game, I loved it <3 But now I want a FEZ 2 :/
Hey, thanks for playing! Glad you liked it!
But yeahhh it's definitely a shame that got cancelled.
This is brilliant!
Since there's no haiku in the demake, I made you one:
Beat it AND found the secret. Nice!
Awesome! Any reason it can't be played online here on itch?